Unity Multiplayer: Intermediate C# Coding & Networking

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Unity Multiplayer: Intermediate C# Coding & Networking

Create online multiplayer games in Unity using Mirror. Tutorials cover client-server model, LAN, using Steam, and more.

Unity Multiplayer

What you’ll learn

  • Make your own online multiplayer games using Unity and Mirror.
  • Create a working RTS game designed for 2 to 4 players (but with no upper limit on players!).
  • Learn the client-server model of making online Unity Multiplayer games.
  • Use the Steam API to play your game against your friends online.
  • Practice fundamental multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.
  • Implement intermediate C# coding techniques such as events, inheritance and interfaces.
  • Create a gameplay lobby to help with matchmaking.
  • Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.

Requirements – Unity Multiplayer

  • We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.

Description

In this course we build a Unity Multiplayer Real Time Strategy (RTS) game that you can play online through the Steam API against your friends. You’ll learn fundamental multiplayer development principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic in a way that can be applied to your own indie Unity Multiplayer games.

This is not a course for absolute beginners. You’ll need a basic grasp of Unity and C# before you get started so that you’re ready for the more advanced concepts we’ll be using such as events, interfaces, and inheritance.

By the end of this course you will be able to…

  • Make your own online Unity Multiplayer games using Unity and Mirror.
  • Create a working RTS game designed for 2 to 4 players (but with no upper limit on players!).
  • Learn the client-server model of making online multiplayer games.
  • Use the Steam API to play your game against your friends online.
  • Practice fundamental Unity Multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.
  • Implement intermediate C# coding techniques such as events, inheritance and interfaces.
  • Create a gameplay lobby to help with matchmaking.
  • Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Who this course is for:

  • This course is for intermediate Unity users who want to create their own multiplayer games.
  • Our Complete Unity Developer course provides the perfect pre-requisite.

Created by GameDev.tv Team, Rick Davidson, Nathan Farrer (aka Dapper Dino)

Last updated 11/2020
English
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Size: 4.75GB

DOWNLOAD TUTORIAL

https://www.udemy.com/course/unity-multiplayer/

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